|
The ROOKIE PRIMER by Lisa Gartner (It's
a really fun read!)
CHAPTER
1 — Rugby? Wha…?
CHAPTER 2 —
The pitch, your kit, and other prerequisites
CHAPTER 3 —
How to begin and some strange facts
CHAPTER
4 — Have we got a position
for you CHAPTER
5 — Skills to know and love
CHAPTER
6 — You gotta score if you
want to win CHAPTER
7 — Take a break. This means
you! CHAPTER
8 — What to do if the ball
goes into touch and other stories
CHAPTER
9 — Last but not least, the
party |
|
CHAPTER
1 — RUGBY? WHA...?
Rugby is a sport, a passion,
a disease you catch. They'll tell
you it's a cross between soccer
and football, but that doesn't
REALLY prepare you. Rugby is its
own backasswards self. There is
NOTHING like it on or off the
field.
Some sports
historians put forth the theory
that in the olden days it was
considered amusement for one town
to try and carry a somewhat startled
young pig to another town's village
square. They would employ various
methods of dodging, dashing, passing,
or just plowing through en masse
to achieve this. These primitive
contests became refined over time
and emerged as rugby, soccer,
football, etc. To the casual observer,
rugby seems remarkably close to
its roots.
There is
also the worn-out legend of William
Webb Ellis, who one day during
a soccer match at Rugby School
in England, decided to pick up
the ball and run with it. Our
own research has shown that the
kid's name was really Wilma and
it was her ball. She was merely
trying to make a point on the
rampant sexism and provincial
attitudes of that particular institution;
besides, her mom
was calling.
Wherever
it came from, today's rugby is,
at its best, a blend of strategy,
strength, speed, and instinct.
At its least, it is organized
and glorious mayhem. The object
is to, by carrying, passing, and
kicking the ball, score more points
than the other team. Simple enough
. . . |
|
CHAPTER 2 — THE PITCH, YOUR
KIT, AND OTHER PREREQUISITES
We play on a PITCH. It
looks like a field and it is a
field, but we call it a pitch.
It is preferably
grassy and level, but we also
take what we can get. All of these
markings will someday make sense.
For now one important thing to
store in your memory banks is
that the lines are included in
what is beyond them (i.e. the
touchline is in-touch or out of
bounds, and the goal line is in-goal).
Your rugby
KIT is what you wear to the pitch.
It consists of a sturdy rugby
jersey (not one of those polyester
numbers from J.C. Penney), a pair
of rugby shorts, matching socks
and cleats (see us for details)…and
that's it! Well, maybe a little
athletic tape for effect or a
mouthguard so you'll look pretty
in photographs…A tip for
rookies: leave your jewelry at
home. Literally thousands of earrings
have been lost forever in the
linty recesses of people's pockets.
You'll also
need a ball - a rugby ball, of
course. It looks like a fat football
with more rounded ends. Add one
referee. 15 of you and 15 of them,
and you're ready for a rollicking
good rugby match. Oh yeah, there
are a few rules to learn . . .
|
|
CHAPTER 3 — HOW TO BEGIN
AND SOME STRANGE FACTS
Teams often line up on the 50
m line for cleat inspection and
salutations, but the action begins
with a kick-off. This is taken
at center field. The game is divided
into two halves, no more than
40 minutes long and sometimes
less. The clock never stops, but
any time taken for injury is added
on to the half in which it occurs.
ANYBODY may
play the ball. You may run with
it, pass it, kick it, or tackle
an opponent who has it - provided
that you are ONSIDE. Rookies,
this is key: if you are BEHIND
THE BALL you are ONSIDE. If you
are in FRONT of it you are OFFSIDE.
You won't be in trouble if you're
50 meters away tying your shoe,
but if you influence the play
in any way from an offside position
this is BAD, BAD, BAD - Penalty
City, kids - DON'T DO IT. The
concept of offside explains a
lot of this seemingly convoluted
game. For example: we CANNOT pass
forward because that would mean
that the receiver would be in
front of us and thus offside.
Kicking forward is permissible
(and desirable), but unless you
are behind the kicker, she or
someone behind her passes you,
or you ARE the kicker, you cannot
just go for the ball. In fact,
if you are offside and within
10 meters of an opponent fielding
a kick you MUST RETREAT beyond
that 10 and only go ahead in your
pursuit of the ball after she
has moved 5 meters, passed, kicked,
or dropped the ball. You also
may NOT BLOCK in rugby. Inhibiting
opponents who do not have the
ball or even just
sort of standing in the way is
called OBSTRUCTION and it is cheating.
You should never cheat unless
you can cheat well.
Now that
this is all perfectly murky in
your mind, we will proceed with
what you CAN do, how the ball
does manage to move forward, and
where you might fit in. |
|
CHAPTER
4 — HAVE WE GOT A POSITION
FOR YOU!
THE FORWARDS:
These are a proud bunch . . .
the worker bees, the relentless
tide. It is their responsibility
to scramble, chase, heave and
ho in effort to gain possession
of the ball and then take it forward
or present it very nicely to the
backs to do something with. They
are then expected to remain in
dogged support of whoever carries
the ball. Their work is never
done and they are also referred
to as the pack or the scrum. A
SCRUM is also the name of the
formal conglomeration of forwards
who bind together in specific
positions when a scrumdown is
called. It is the basic set formation
of rugby and occurs after various
minor infringements of the law,
when the ball becomes tied up,
and other times you'll learn about
later. It is a face-off of sorts
and a favorite among forwards.
Form and timing are more important
than brute strength (although
we'll take some brute strength).
A birds-eye diagram might make
things more clear:

1: Loose Head Prop (sturdy and
fearless)
2: Hooker (small, quick, ready
to take control)
3: Tight Head Prop (see #1)
4,5: Second Rows (Locks) - (big
and strong)
6,7: Wing Forwards (Flankers)
- (quick, aggressive)
8: Number Eight (smart, foot and
hand skills)
9: Scrumhalf (smart, experienced,
quick) -- technically not a forward,
but the link between forwards
and backs - special rules apply
to the scrumhalf.
The scrumhalf puts the ball straight
into the space between the two
front rows (the tunnel). By combining
a DRIVING PUSH and a quick foot
strike by the hooker (occasionally
a prop) each team attempts to
win the ball. It is then channeled
back to the #8 who lets it out
to the scrumhalf (who has moved
to the back) or breaks off and
picks it up. The team who gets
to put the ball in has the advantages
of timing and having their front
row closer to the put-in point.
By driving forward we not only
win the ball, but give momentum
to any subsequent offensive moves
after the ball is out.
More spontaneous
versions of this type of formation
are the RUCKS and MAULS which
can occur at any time. A ruck
is when at least one player from
each team binds over the ball
ON THE GROUND. A maul is when
at least one player from each
team binds around a player STANDING
WITH THE BALL in her possession
- (remember, a maul is tall).
The essential aspect that we'd
like to drill into your heads
is to position yourself low and
drive FORWARD when engaged in
these odd sounding activities.
The essential no-no to keep in
mind is that when there are people
bound over the BALL ON THE GROUND
(a scrum or ruck) there are NO
HANDS ALLOWED! You may not touch
the ball with your hands until
it is clearly in daylight. Rucks
and mauls basically give everyone
a chance to collect themselves
and rally the troops for the next
play. Once a ruck or maul forms,
players not participating (by
being fully bound - with at least
one whole arm) MUST REMAIN BEHIND
THE LAST PERSON'S FOOT. This gives
players not involved some time
and space in which to set up and
look for defensive holes. A really
great team will be able to do
this so quickly that their opponents
will be caught with their shorts
around their ankles.
THE BACKS:
The speedsters, the golden hands,
the glamour gals of rugby. Although
required to ruck and maul when
necessary, tackle and do whatever
to advance the ball, the backs
play in a lot less traffic than
the forwards. After the forwards
have won them the ball, they are
expected to run, pass, kick, and
score lots of tries. A typical
line up looks like this:
9: Scrumhalf (as you know)
10: Flyhalf (great hands, cool
head)
12: Inside Center (good change
of speed)
13: Outside Center (same and faster)
11: Wing (burner)
14: Wing (ditto)
15: Fullback (very good foot,
able to read game)
The backline
puts its strength on the roomiest
side of the field (STRONG SIDE).
The other side is logically referred
to as the WEAK SIDE. The wings
remain on the same side of the
field and thus play both weak
and strong. If the ball is in
the middle the backs can split:
Once in possession of the ball,
the backs have options galore.
They might quickly pass it out
to the wing who has fewer obstacles
and is generally very fast. The
ball might be kicked in various
ways and pursued. One of our favorite
ways of extending the backline
is by LOOPING, which is when an
inside player (often after passing
the ball out) sprints behind the
line bursting through to receive
it again somewhere. The backs
may SKIP a player along the line
in order to get it our quickly
or ADD an extra player like the
fullback who might come crashing
through. You can catch everyone
off-guard by changing the direction
of movement by REVERSE passing
back to the person you got it
from, CUTTING back against the
grain or SWITCHING with another
player. A switch (or scissors)
happens when instead of passing
to the person outside you, she
suddenly cuts back behind you
to receive a handoff as you angle
a bit. You can also DUMMY the
defense by faking a move to a
teammate and keeping it yourself.
When running downfield, backs
want to run STRAIGHT to leave
room for outside people to do
their stuff. Most
importantly, a team must work
together. This applies to defense
as well.
Defense means
never having to say you're sorry.
The basic idea is to come at them
hard in a FLAT line (a veritable
wall of intimidation). The faster
you're in their faces, the less
time they have to think. You must
come up as a unit or a good team
will take advantage of the fault
in the fabric. |
| CHAPTER
5 — SKILLS TO KNOW AND LOVE
Backs and forwards alike need
to develop certain rugby-specific
abilities. These skills are the
foundation of all play, simple
and complex. You must never, never,
never neglect them.
We will begin
with the PASS. You already know
that you can't pass forward. Lateral
passing is OK, but a close call.
What's left? You guessed - we
pass BACKWARDS. This explains
the odd diagonal line-up of the
backs. Technique may vary, but
the important concept here is
CATCHABILITY. Using both hands,
the ball is passed in an underhand
fashion and should arrive in the
receiver's hands upright and UNdiscombulatedly.
You should lead the receiver so
that she is BURSTING on to it
and thus gaining yardage even
though she starts behind you.
Waist high would be nice. The
distance between passer and receiver
varies depending on how skilled
they are, the particular play,
and the weather. The receiver
stays at an angle sufficiently
deep to receive the ball running
at top speed. The passer should
always turn her body toward the
receiver. Don't pass until you
see the whites of their eyes.
We'll practice this plenty, so
don't worry if it seems awkward
at first.
KICKING is
another name of this game. Rookies,
in general, take awhile to incorporate
this aspect into their game, so
don't feel retarded if it takes
you awhile to get the hang of
it. It does open up a world of
options to you - so we'll briefly
explain the range of fancy foot
work.
The POP KICK
is a popular item. It is a short
up-in-the air kick that you can
field yourself. If some menacing
hulk is barreling down on you,
why take the hit? If there is
no one to pass to, you can just
pop it over her and run onto it.
You've got the momentum - she'll
have to turn around to chase it
and you. Remember, she cannot
touch you if you don't have the
ball.
The GRUB
kick is like a hot grounder past
the shortstop. You punch it along
the ground with your foot and,
as always, PURSUE it. Because
of the shape of the ball, the
grub kick will take some weird
hops, making it hard to handle.
All kicking should be done STRATEGICALLY
and not in a panic. It is important
to place kicks in a spot where
your team can regain possession.
Longer kicks
may be used too, where the ball
is kicked to a part of the field
that your teammates can get to
first or make life miserable for
an opponent who does. The ball
may also be PUNTED INTO TOUCH
(out-of-bounds) for long yardage.
We'll explain later what happens
after the ball leaves the field,
but for now remember this: if
you are BEHIND YOUR OWN 22 METER
line and kick it directly to touch
on a fly, the ball is brought
back in at THE POINT THAT IT CROSSES
THE LINE. Thus a long kick for
touch can get you out of hot water
when the opposition is breathing
down your goal line. This is also
true when you have been awarded
a penalty kick anywhere on the
field. However, if you kick it
directly out when you are AHEAD
OF YOUR 22, the ball comes back
in from the POINT IT WAS KICKED
- meaning no yardage gained. You
can dribble the ball or give it
a good whack with your foot anytime
its loose on the ground, but possession
is 9/10th of the law in rugby.
It's always best to secure the
ball for your side.
You've got
to TACKLE. When you do, your tacklee
has no choice but to release the
ball, leaving it fair game for
either side. No, the play does
not stop, but she will. Tackling
well and decisively is vital (although
we always keep in mind our lack
of padding). You
should hit them low, squeeze their
legs together, and twist them
so you land on top. We will review
this thoroughly in future practices.
The technical definition of a
tackle is when a player is held
by an opposing player and at least
one knee is touching the ground
(falling down unassisted doesn't
count). Rookies: remember, if
you are tackled you MUST release
the ball or its PENALTY time once
again. You may pick it up immediately
upon gaining your feet. You are
allowed a split second to place
the ball to your team's advantage
when tackled. The are of tackling
is one of the more reluctantly
embraced skills in rugby, but
when done right it can be extremely
satisfying. |
|
CHAPTER 6 — YOU GOTTA SCORE
IF YOU WANT TO WIN
OK, so how do we pile up points?
Well, first in our hearts is the
TRY. It has similarities to a
touchdown (in football), but with
a significant difference. A try
is accomplished by bringing the
ball into your opponent's in-goal
and TOUCHING IT TO THE GROUND.
Control, downward pressure, and
simultaneous hand/ball/ground
contact are essential. Woe to
the rookie who gleefully gallops
over the line and in her excitement
forgets these key factors. A try
is worth 5 points. The priority
is to get the ball over and down,
but if possible, you want to place
it near the middle. The reason
for this is that after a try,
you have a chance to make it 7
points by kicking the ball through
the posts (uprights). This is
called a CONVERSION. The kick
is made from any distance back,
but in line with where the ball
was touched down. It is far easier
for a kicker to make a conversion
when she is in front of the posts
as opposed to at an angle. The
kicker may use a PLACE KICK or
DROP KICK (a drop kick is where
she drops it first and kicks it
on the rebound).
The game
starts up again with a kick off
(a drop-kick) to the TEAM WHO
HAS JUST SCORED. In either case
its back to the 50 meter line
a quickly as the kicking team
can collect itself. There is no
official game stoppage.
The other
way to score is BY GOING FOR POST
(kicking a field goal). This is
worth 3 points. Most commonly
it is made when a penalty is called
within the range of your team's
best kicker. It may be place kicked
or drop kicked from the point
where the penalty was awarded
(the MARK). Rarer in women's rugby
is a spontaneous drop kick through
the posts during play. This is
allowed at any time but is very
difficult to do.
If
a team should touch the ball down
in its OWN in-goal (better you
than them), two things can happen.
If your team is responsible for
bringing the ball in, a scrum,
5 meters back from the try line,
will be awarded to the other team
(meaning their scrumhalf gets
to put it in). If the ball traveled
into the in-goal on the other
team's impetus, your team will
be awarded a 22 meter DROP OUT.
A drop out means that your team
may drop-kick the ball from any
point behind the 22 meter line.
The other team must RETREAT IMMEDIATELY
to the other side of the 22. REMEMBER
this retreating business when
the drop out is against. Also
learn to run backwards. You should
never take your eyes off the ball! |
| CHAPTER
7 — TAKE A BREAK (THIS MEANS
YOU!)
Feel better?…you may be
feeling a little saturated with
rugby facts and figures at this
point and as you might suspect,
there is much, much more. Don't
worry if it seems confusing or
even ridiculous. Someday that
light bulb WILL pop on, miscellaneous
ideas will click and in spite
of yourself you'll be a rugby
player.
RANDOM THOUGHTS:
Rugby is a continuous, flowing
game with natural ebbs and surges,
but no real time-outs except for
injury. It has both premeditation
and spontaneity. The faster you
can make things happen, the more
likely you will be able to score.
All sixes and shapes of people
can play. It is an aggressive
and physically demanding game.
FITNESS is mandatory. A couple
of little
catch words in rugby are MOVE
FORWARD and SUPPORT. Confusingly
enough, you often have to back
up or pass back to support the
surge forward. The overall team
direction should always be lustfully
aimed toward the goal line. This
is a team game. The collective
effort of 25 people is far more
powerful than the individual.
When everyone on the field is
in sync, it's the coolest feeling
in the world (or at least the
top 2 or 3). The best score is
when everyone contributes. |
|
CHAPTER 8 — WHAT HAPPENS
AFTER THE BALL GOES INTO TOUCH
AND OTHER STORIES
If the ball is kicked, carried,
or otherwise escorted into touch,
its re-entry onto the field is
by way of a LINE OUT. A line out
is a little like a jumpball in
basketball. Two columns of forwards
(one column per team) line up
5 meters in from the touch line
and perpendicular to it. A player
from the team who DIDN'T touch
it last before it went onto touch
gets to throw the ball down the
tunnel. IT can be thrown any distance
as long as it flies STRAIGHT between
the columns. Teams use signals
to let their players know where
the thrower intends to throw it.
Certain players in the line out
are designated as JUMPERS (usually
2nd, 4th, and 6th in line). The
rest support and protect them
in a variety of ways that you
will soon be learning. The ball
may be thrown beyond the line
out or drilled to the first person,
but it must travel the initial
5 meters before before it may
be played. The line out can extend
out to 15 meters. During a line
out the backs line up in much
the same way as during a scrum,
with one notable exception. In
a scrum they must only remain
behind the #8's or last person's
foot. In a line out they (or anyone
not participating directly) must
remain 10 METERS back until the
line out is completely over (NO
CREEPING UP OR IT'S A PENALTY).
The thrower from the team not
throwing in and both scrumhalves
stand where indicated on the diagram.
There are short line outs, quick
line outs, and other variations,
but that's all for now, folks.
Let's talk
a little more about PENALTIES.
For minor infractions of the law
a simple scrum down will do. A
forward pass is one such infringement.
The infamous KNOCK ON is another
(a knock on is where you drop
or bump the ball forward with
any part of your upper body).
The scrum is awarded to the non-offending
team. A scrum may also be called
when a ruck or maul goes too long
without the ball coming out or
if the referee judges it to be
dangerous. There are other occasions
for scrums, as you may have guessed,
but later...
It might
behoove you to (at some point)
learn the signals a referee uses
to indicate what he or she has
called. After the whistle she
will usually give the MARK with
her foot and indicate, with her
arm angled DOWN toward one team
or the other, who gets to put
the ball in. The hookers then
usually line up at the mark and
the rest of the pack comes in
around them.
A FREE KICK
is awarded for slightly less secure
infractions than a penalty kick
(hooker striking too early for
the ball, for instance). The difference
is that you are not allowed to
go for post. The referee indicates
a free kick by extending a bent
arm toward the team who gets to
take it.
For a PENALTY
KICK, the referee extends his
arm UPWARD toward the team to
whom he's awarding it. A penalty
kick is given for obstruction,
offsides, hands in a ruck, play
deemed dangerous by the referee,
or any number of things that are
extremely naughty. A penalty kick
is awarded at the place the infraction
occurs (usually). A mark will
be given and that is the point
through which the kick MUST be
taken. To execute a penalty kick
you must move the ball visibly
through the mark with your foot.
This could mean anything from
a short tap (after which it may
be picked up and moved in any
legal way) to a long punt (the
space directly above the mark
counts as the mark). The opposition
must RETREAT 10 meters immediately
when a penalty kick is awarded
-- giving you quite an advantage.
If you ever hear your teammates
screaming at you to get "back
10" it is probable that the
other team has just been awarded
a penalty kick. Remember: keep
facing the ball!
Now we will
briefly ponder the vast gray area
of ADVANTAGE. In rugby, a referee
does not have to call a penalty
if she feels that no advantage
was gained by the offending team
or that the other team was able
to capitalize on it. For example:
a referee may see a knock on occur,
but wait to blow the whistle until
it becomes apparent who has made
subsequent gains. If the NON-offending
team scoops up the ball and gains
10 meters, the penalty may never
be called at all. This is called
"playing the advantage."
The advantage law helps to keep
the game flowing. File this for
another day, but keep in mind
that even if you do spot an infraction,
DO NOT STOP UNTIL YOU HEAR A WHISTLE!
The referee may not have seen
it or may be playing the advantage.
As long as
we're on the subject, let's talk
about the REFEREE. There is only
one ref and this is a very significant
fact. With 30 people careening
around the field, one person cannot
possibly see everything and thus
some unscrupulous players have
been known to cheat. Our team
was of course very shocked to
hear this. Since you're new, it's
wise to follow the rules. When
the referee does call something,
her word is LAW. In fact, she
cannot change a call once made.
It is no use arguing -- in fact,
you can even be penalized if you
do. If you do need to make a comment
to the referee, for any reason,
do so through your captain. Different
referees have different styles.
It is a smart rugby player who
learns to "play the ref."
Many calls in rugby are completely
up to the referee's judgment --
especially those concerning FOUL
PLAY. This may be the grayest
area of all. Basically, there
is a spirit of fair play that
governs rugby. With all those
people running around, you could
do things that aren't nice and
not get caught, BUT DON'T! These
things have a way of escalating
in a game as physically intense
as rugby and it's also
distracting. If something gets
out of hand, go to your captain
who can speak to the referee The
referee is the sole determiner
of what constitutes foul play
and a good one will keep things
clean. A player can be ejected
from a game as the most severe
resolution of a problem. Should
this happen, her team may NOT
bring in a substitute, leaving
them to play short. |
|
CHAPTER 9 — LAST BUT NOT
LEAST, THE PARTY
If there is one thing that sets
rugby apart from all the other
sports you've seen or played,
it is that after a match, you
lay differences aside and have
a party. There is a spirit of
camaraderie among rugby players.
After all, it is a weird sport
-- nobody gets paid, you travel
all around, and get bruises for
your trouble. You've GOT to have
a passion for it and despite all
rivalries, it is a passion shared
by everyone who plays it. As the
sport is unique and intense, so
are its players. Meeting people
of all varieties, from all parts
of the country, is one of rugby's
greatest delights.
Rugby is a lot of things to a
lot of people. It is challenging
and playful, exuberant and exciting.
There are always new things to
learn and old limits to push aside.
We hope you will love it as much
as we do. Thanks for reading.
The End |
|